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A handful of images throughout the game actually play on a loop like an animated sequence. Fortunately, you adjust to the older style as you play, in part due to the pleasantly surprising animated CGs. Background art and scenery is still good quality, but character design looks ugly and archaic compared to newer titles.
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In short, searching for that next clue can be incredibly frustrating, and the game never provides advice on how to proceed.Ī quick look at the screenshots to the right clearly show the game has not aged well visually. In fact, the game never even indicates that such a strategy is possible. In the same way, it’s difficult to know when to switch between Kojiroh’s and Marina’s stories in order to progress the other. Often I became completely stumped, only to revisit an area I had been a moment ago and, inexplicably, something new then happened. Not clicking on that shrubbery one final time may completely halt your progress. To acquire all the information needed from a character, or to fully examine an object, you may need to click the same text option up to five times.
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A good portion of the game is simply trial and error as you wander around from place to place, trying to determine how to progress the story. The actual gameplay is not without issues either. Likewise, if you save in the middle of a scene, loading the game then puts you back at the start of that scene without warning. Even a simple help text box (or manual) could have remedied the confusion. Yes, it was partly my fault, but the game never explains how to save each story in the same file. Saving is just as problematic and, at one point, I accidently erased Kojiroh’s game while trying to save Marina’s. Additionally, skipping voiced text is rather difficult for fast readers, and can only be done by an awkward simultaneous left and right mouse click. You can read text by left-clicking or pressing Enter, but they are often fiddly and unresponsive. Just like a point and click adventure, it’s up to you, the player, to determine where to go next and how to put the pieces of the mystery together.Ĭonsidering how excited I was by the gameplay, it’s a true shame the controls drastically marred the experience.
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Though Kojiroh’s and Marina’s separate stories share some locations, there are still a couple of dozen unique locales to explore. For most of the game, you’re still reading text, but in-between you can pick where to go next, who to talk to, or what to examine/interact with in the environment around you. Instead, I found an adventure/novel hybrid with true exploration. Upon starting the game for the first time, I expected a typical text-heavy visual novel that required little interaction. If you’re looking for an intense and exciting story with believable characters, then EVE: Burst Error is the game for you. There are new characters introduced frequently throughout the game, and each is just as interesting as the last. The strange, but adorable, ‘Puddin is a puzzle from the start, and the relationship between Kojiroh and ex-girlfriend/co-worker Yayoi is substantial and realistic.
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Vulgar but likeable Kojiroh and headstrong Marina are the highlight of the show (as they should be), but even secondary characters are equally fascinating. Pushing the story forward is a cast of intriguing and appealing characters, aided by a strong vocal cast. The twists and turns put me on the edge of my seat right until the finale. The story is exciting, well-paced and keeps you guessing until the end. These two stories initially appear quite disparate, but slowly merge to piece together a dark and enigmatic thriller. Kojiroh is a private investigator down on his luck, tasked with recovering a piece of art, while beautiful intelligence agent Marina must protect the daughter of a Japanese embassy official. The plot follows two separate investigations with two separate protagonists. Well, for those of you who enjoy adventure games or visual novels, you should be jumping for joy that they did! Despite ghastly controls, EVE: Burst Error presents a compelling story worth experiencing. Considering C’s Ware’s visual novel EVE: Burst Error was originally released in 1995, it seemed an unlikely target for MangaGamer to translate in 2012.
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